Picking your team: selection formats
The commissioner chooses how teams are built. Except in draft and auction leagues, any golfer can appear on multiple rosters in your league.
Salary cap
Every golfer carries a price, and the commissioner sets a cap. Your roster's combined salaries must stay at or under the cap — so nobody can simply roster all the best golfers. Run it as a one-time draft at the start of the season, or let owners pick fresh rosters each week with salaries that move with recent form.
Tiered selection
Golfers are grouped into tiers by skill level (up to 20), and the commissioner sets how many golfers you must select from each tier. Tiers can be fixed for the season or refreshed weekly, and you can even set different tier requirements for special weeks like the majors. The simplest format for casual leagues — set it and forget it.
Weighted groups
You choose your golfers and place them into weighted groups (up to 20). Every golfer's points are multiplied by their group's weight — put the picks you're most confident in where they count the most.
Draft & auction
The classic exclusive-ownership format: each golfer can only be on one team. Host a snake or round-robin draft, or run an auction where owners bid from a budget until every roster is full. Commissioners can also enter results from a draft held offline.
Choose any
No restrictions — owners can select any golfer available in the league. Great combined with best-ball scoring or selection limits.
One & Done and limited selection
Pick a golfer each week — but once you've used a golfer, you can't use them again (or, more generally, a golfer can only be used a limited number of times per season). Every pick matters, and saving stars for the right week is the whole strategy. Best for leagues that want a real challenge, and it scales to very large groups.
Counting the score: scoring systems
Earnings
The most popular system: your team scores the real prize money its golfers win across the league schedule. Simple, dramatic, and big weeks pay big. (One quirk: amateurs collect no money, so they score no points.)
Place finished
Points based on where each golfer finishes. The commissioner sets the points for 1st place, an optional winner's bonus, and the amount subtracted for each place below 1st. Missed cuts score nothing.
Strokes
Points based on golfer strokes, scored per round or per tournament: the low score earns the top point value, with points subtracted for every stroke above it. Margin of victory matters here — a runaway win scores like one.
To par
Your team's combined score relative to par — and the only system where the lowest total wins. Golfers must make the cut to count; the commissioner sets what a missed cut costs (commonly the worst made-cut score plus penalty strokes). A favorite for single-tournament leagues and Masters pools.
Result categories
Points for outcomes: wins, runner-up and 3rd-place finishes, top 10s, top 25s, made cuts, missed cuts, and low round of the tournament — each worth whatever your league says it's worth.
Custom (DFS-style)
Scorecard-level scoring: points for aces, eagles, birdies, pars, bogeys and worse, plus streaks and bonuses — three-birdie streaks, bogey-free rounds, all-rounds-under-70 — and a fully custom points table for every finishing place. Golfers who miss the cut can still score, so every round counts.
Rule modifiers
Best ball
Score a subset of your roster instead of all of it: use only your best X golfers each week, drop your worst golfer per segment or season, or throw out your worst weeks — a built-in mulligan that keeps one bad week from sinking a season.
Multipliers
Multiply any tournament's points — triple points for the Masters, double for the PGA Championship, whatever your league decides, per tournament on your schedule.
Segments
Split the season into segments with their own standings and prizes, so mid-season brings a fresh race instead of a runaway leader.
Head-to-head
Turn the season into a schedule of weekly matchups: your team's weekly score against one opponent's, with standings by wins and losses and a playoff bracket to decide the champion.
Run the league: the commissioner
Commissioners get full control, all season long: edit league settings and schedules, manage rosters and teams, reverse transactions, invite and email members, and let the site recalculate everything when a rule changes. League members pick their teams; you set the stage — and the site does the math.
Transactions
Free agency, a waiver wire, blind bidding with budgets, and trading — each with windows, limits and fees you configure.
Deadlines
Rosters lock automatically at tournament start (or your custom weekly lock time), then become visible to the whole league.
Standings & history
Weekly, segment and season standings with per-golfer breakdowns, plus your league's full history preserved season over season.